Apple

System Software Engineer - Debug Technologies

C++

About the opportunity

Apple's Debug Technologies team in San Diego builds the in-system debugging and failure observability solutions that keep every Apple platform running reliably — from pre-silicon simulation through shipped products. We're looking for software and firmware engineers with operating systems experience who want to work hands-on across the Core OS stack. You'll help shape how Apple diagnoses and resolves issues, both inside our development workflows and out in the field with customers.

DESCRIPTION

You'll develop silicon- and system-level features that make debugging and field failure diagnostics faster and more precise, build and improve low-level debugging tools, and strengthen the infrastructure that supports system-level debugging at scale. Your work will touch every phase of a system's life — from pre-silicon simulation and new silicon bring-up to systems already in customers' hands — and you'll help define future system architectures with observability and diagnosability in mind.

MINIMUM QUALIFICATIONS

  1. 3+ years working on operating system level features or equivalent experience
  1. Solid understanding of operating systems fundamentals
  1. Experience developing or debugging on embedded systems
  1. Proficiency in C, C++, or Swift programming
  1. Experience working with GenAI
  1. Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience/skills

PREFERRED QUALIFICATIONS

  1. Strong communication and interpersonal skills
  1. Ability to navigate ambiguity and constraints as a self-starter

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